
Pick A Card, Run A Mile | Random Pacing Challenge - The Running Channel
Intro: This is a quick summary of Pick A Card, Run A Mile | Random Pacing Challenge from The Running Channel. It’s a great watch — we’re breaking it down so you can try the random pacing challenge today. Be sure to check out the full video for all the details.
Key Points
- No watches allowed: each runner draws a random minute‑second pace (e.g., 8:10 per mile) and runs a single mile.
- Score is the sum of seconds above or below the target; lowest total after three rounds wins.
- The challenge highlights how easy it is to mis‑judge pace, especially when talking to the camera or using new shoes.
- Practical tips: run by feel, avoid speaking to the camera, convert between km and miles, and treat the pace as a “feel‑good” effort rather than an exact time trial.
Workout Example
- Round 1 – draw a pace (e.g., 8 min 10 sec per mile). Run 1 mile trying to hit that time.
- Round 2 – draw a new pace (e.g., 5 min 10 sec per km or 6 min 40 sec per mile). Run another mile.
- Round 3 – draw a third pace (e.g., 6 min 20 sec per mile). Run the final mile.
- Record each mile’s time, calculate the absolute difference from the target, and add the three differences. The lowest total wins.
Closing Note Give the random‑pace mile a try—pick your own “card” (e.g., 7 : 40, 6 : 20, or 5 : 10) and see how close you can get without a watch. Adjust the paces to fit your own training using the Pacing app, and have fun testing your feel‑good speed! 🌟
References
- Pick A Card, Run A Mile | Random Pacing Challenge - YouTube (YouTube Video)
Workout - Pacing Perception Challenge
- 15min @ 6'00''/km
- 1.6km @ 6'00''/km
- 3min rest
- 1.6km @ 4'45''/km
- 3min rest
- 1.6km @ 4'00''/km
- 10min @ 6'00''/km